Well, if it isn't our favorite student...
First day? Welcome!
True or False: You're ready to achieve your higher education and career goals? That's
what we thought. And that's what we're here for. From college to career-we've got
you covered. So get going! Your future's waiting.
Refine Search by:
Home | game design press release
Top Video Game Design Press Release
THE PRINCETON REVIEW NAMES TOP 25 UNDERGRAD AND GRAD SCHOOLS TO STUDY GAME DESIGN FOR 2014
U-Southern California #1 on Both Undergrad and Grad Lists
NEW YORK, March 11, 2014—The Princeton Review -- one of the nation's best-known education services companies -- today issued its fifth annual report naming the undergraduate and graduate schools with the best programs for students to study video game design.
The University of Southern California is #1 on both the undergraduate and graduate school lists in the 2014 report which names 50 programs overall -- 25 undergraduate and 25 graduate -- in ranked order 1 to 25. (Complete lists follow.)
The Princeton Review selected the schools based on a survey it conducted in 2013-14 of 150 institutions in the U.S.A., Canada, and abroad offering video game design coursework and/or degrees.
The 50-question survey asked schools to report on a range of topics from their academic offerings and faculty credentials to graduates’ employment and professional achievements. Among the 60 data points the Company considered in its assessments: the program curriculum, facilities, career services, and technology.
The Princeton Review's report on this project -- accessible at www.princetonreview.com/game-design -- includes profiles of the schools with application information and links to the school sites.
For the second year in a row, The Princeton Review teamed up with PC Gamer, a monthly magazine published by Future plc, as its reporting partner on this project. PC Gamer has a feature on the top schools list in its May issue. The feature has information on some of the schools' degree programs, class offerings, events, prominent professors, and alumni. The print edition of the May PC Gamer is being sent to subscriber mailboxes this week and will be available on newsstands on April 1st.
Robert Franek, The Princeton Review's Senior VP – Publisher, praised the very specialized learning opportunities available at these schools – from undergraduate college majors in game design to professionally focused graduate degrees. "For students considering careers in video game design, these are the 'cream of the crop' institutions to attend. Some are among the nationally best-known universities in higher education. Others have well-deserved regional reputations in this field. All have state-of-the-art programs in game design. Collectively, they have graduated many of the field's top developers, artists, designers, and industry professionals."
The Princeton Review's "Top 25 Undergraduate Schools to Study Game Design for 2014" are:
The Princeton Review's "Top 25 Graduate Schools to Study Game Design for 2014" are:
The Princeton Review is also known for its annual rankings of colleges, law schools, and business schools in dozens of categories that it reports on it site and in its books including The Best 378 Colleges and The Best Value Colleges.
The Company is not affiliated with Princeton University and it is not a magazine.
About The Princeton Review
The Princeton Review is a leading test preparation and college admission services company. Every year it helps millions of college- and graduate school-bound students achieve their education and career goals through its test preparation, tutoring, and admissions services, its online resources, and its more than 150 print and digital books published by Random House LLC. The Company delivers its services via a network of more than 4,000 teachers and tutors in the U.S.A. and Canada, and through its international franchises in 14 other countries. The Company also partners directly with school districts and non-governmental organizations to provide students with college readiness services including college selection, test preparation, financial aid advice, and admissions support. The Princeton Review is headquartered in Natick, MA, and is privately held. For more information, visit www.princetonreview.com and www.facebook.com/ThePrincetonReview. Follow the Company's Twitter feed @ThePrincetonRev.
About Future plc
Future plc is an international media group and leading digital business, listed on the London Stock Exchange (symbol: FUTR). Future has been named Consumer Digital Publisher of the Year for three years in a row by the Association of Online Publishers (2011, 2012, 2013) and has been named the Professional Publishers Association Digital Publisher of the Year for two consecutive years (2012, 2013). We have operations in the UK, US and Australia creating more than 200 publications, apps, websites and events. We hold market-leading positions in Technology, Games, Guitar, Creative and Sport & Auto sectors. We attract more than 57 million monthly global unique users to our websites, which include techradar.com, gamesradar.com, bikeradar.com and musicradar.com. Future sold more than 19 million magazines last year, that's 37 magazines sold every minute. Our most well-known brands include T3, Cycling Plus, Total Film, Mollie Makes and Xbox: The Official Magazine. Follow Future plc on Twitter atwww.twitter.com/futureplc and on LinkedIn at www.linkedin.com/company/future-publishing
- # # # -
SOURCE: The Princeton Review
The Princeton Review: Jeanne Krier, Publicist, 212-539-1350, firstname.lastname@example.org, or Kristen O'Toole, Editor, 888-347-7737 ext. 1405, email@example.com
PC Gamer / Future plc: Rhoda Bueno, VP, Marketing & Sales Development, 650-238-2474, firstname.lastname@example.org
The Princeton Review's Robert Franek, Senior VP-Publisher, or David Soto, Director-Editorial Content, is available for interviews. School lists, alpha by country/state/city/school or alpha by school, are accessible at www.princetonreview.com/game-design-press-release.aspx as is Information on the survey methodology.
- 0 –
List of Programs: Alpha by Country / State / City / School
Vancouver / The Art Institute of Vancouver (Ugrad #8)
Vancouver / Vancouver Film School (Ugrad #19)
Dublin / Trinity College (Grad #22)
Los Angeles / University of Southern California (Ugrad #1, Grad #1)
Santa Cruz / University of California, Santa Cruz (Ugrad #21, Grad #7)
Fairfield / Sacred Heart University (Grad #17)
Coral Gables / University of Miami (Grad #24)
Orlando / University of Central Florida (Grad #2)
Winter Park / Full Sail University (Grad #18)
Atlanta / Georgia Institute of Technology (Grad #16)
Savannah / Savannah College of Art and Design (Ugrad #15, Grad #13)
Chicago / DePaul University (Ugrad #20, Grad #12)
Amherst / Hampshire College (#5 Ugrad)
Boston / Northeastern University (Ugrad #13)
Cambridge / Massachusetts Institute of Technology (Ugrad #9, Grad #10)
Worcester / Becker College (Ugrad #17)
Worcester / Worcester Polytechnic Institute (Ugrad #6, Grad # 14)
East Lansing / Michigan State University (Ugrad #12)
Grand Rapids / Ferris State University (Ugrad #25)
Newark/ New Jersey Institute of Technology (Ugrad #22)
Brooklyn / New York University (Ugrad #10, Grad #9)
Buffalo / University at Buffalo (Grad #19)
New York / Parsons The New School for Design (Grad #21)
Rochester / Rochester Institute of Technology (Ugrad #7, Grad #8)
Troy / Rensselaer Polytechnic Institute (Ugrad #18)
Raleigh / North Carolina State University (Ugrad #23)
Columbus / The Ohio State University (Grad #15)
Portsmouth / Shawnee State University (Ugrad #11)
Edmond / Oklahoma Christian University (Ugrad #14)
Philadelphia / Drexel University (Ugrad #4, Grad #6)
Philadelphia / University of Pennsylvania (Grad #20)
East Greenwich / New England Institute of Technology (Ugrad #24)
Denton / University of North Texas (Grad #23)
Plano / Southern Methodist University (Grad #3)
Richardson / The University of Texas at Dallas (Grad #11)
San Antonio / St. Mary's University (Grad #25)
Salt Lake City / University of Utah (Ugrad #2, Grad #4)
Burlington / Champlain Colle
Redmond / DigiPen Institute of Technology (Ugrad #3, Grad #5)
List of Programs: Alpha by School
The Art Institute of Vancouver / Vancouver, BC / CAN (Ugrad #8)
Becker College / Worcester, MA (Ugrad #17)
Champlain College / Burlington, VT (Ugrad #16)
DePaul University / Chicago, IL (Ugrad #20, Grad #12)
DigiPen Institute of Technology / Redmond, WA (Ugrad #3, Grad #5)
Drexel University / Philadelphia, PA (Ugrad #4, Grad #6)
Ferris State University / Grand Rapids, MI (Ugrad #25)
Full Sail University / Winter Park, FL (Grad #18)
Hampshire College / Amherst, MA (#5 Ugrad)
Georgia Institute of Technology / Atlanta, GA (Grad #16)
Massachusetts Institute of Technology / Cambridge, MA (Ugrad #9, Grad #10)
Michigan State University / East Lansing, MI (Ugrad #12)
New England Institute of Technology / East Greenwich, RI (Ugrad #24)
New Jersey Institute of Technology / Newark, NJ (Ugrad #22)
New York University / Brooklyn, NY (Ugrad #10, Grad #9)
North Carolina State University / Raleigh, NC (Ugrad #23)
Northeastern University / Boston, MA (Ugrad #13)
The Ohio State University / Columbus, OH (Grad #15)
Oklahoma Christian University / Edmond OK (Ugrad #14)
Parsons The New School for Design / New York, NY (Grad #21)
Rensselaer Polytechnic Institute / Troy, NY (Ugrad #18)
Rochester Institute of Technology / Rochester, NY (Ugrad #7, Grad #8)
Sacred Heart University / Fairfield, CT (Grad #17)
Savannah College of Art and Design / Savannah, GA (Ugrad #15, Grad #13)
Shawnee State University / Portsmouth, OH (Ugrad #11)
St. Mary's University / San Antonio, TX (Grad #25)
Southern Methodist University / Plano, TX (Grad #3)
Trinity College / Dublin IRE (Grad #22)
University at Buffalo / Buffalo NY (Grad #19)
University of California, Santa Cruz / Santa Cruz, CA (Ugrad #21, Grad #7)
University of Central Florida / Orlando, FL (Grad #2)
University of Miami / Coral Gables, FL (Grad #24)
University of North Texas / Denton, TX (Grad #23)
University of Pennsylvania / Philadelphia, PA (Grad #20)
University of Southern California / Los Angeles, CA (Ugrad #1, Grad #1)
The University of Texas at Dallas / Richardson, TX (Grad #11)
University of Utah / Salt Lake City, UT (Ugrad #2, Grad #4)
Vancouver Film School / Vancouver, BC (Ugrad #19)
Worcester Polytechnic Institute / Worcester, MA (Ugrad #6, Grad #14)
Game Design Survey Methodology
The Princeton Review chose the schools for its 2014 list based on a survey it conducted in 2013-14 of administrators at 150 institutions offering video game design coursework and/or degrees in the United States, Canada and some countries abroad.
The selection and ranking of schools for the list was based on criteria that broadly covered the quality of the faculty, facilities and technology. The Princeton Review also factored in data it collected from the schools on their curriculum, facilities and career services.
The Princeton Review developed the survey in 2009 with the assistance of an advisory board the company formed for this project in its first year. Advisory board members included faculty at top institutions offering game design courses and professionals at leading companies in the gaming industry. The survey, which has more than 50 questions, covers a wide range of topics, from academics and faculty credentials to graduates' employment and career achievements. Some of the survey questions asked of each school are below.
What game design-related courses do you offer for undergraduates?
What game design-relevant skills does your program teach?
Does your gaming program use a team-driven approach? If yes, in that team are students paired with other students from different disciplines?
What percentage of your total gaming faculty have started, run or worked for a game studio?
How many gaming faculty members do you have? How many of these are on a tenure track? How many departments do they represent?
What technologies or engines does your school utilize?
Does your school offer game labs for students to use?
Does your school offer a game library for students to use?
What career-related opportunities does your school offer to undergraduate gaming students?
For the most recent graduating class, what percentage of graduates has worked on a game that has shipped?
During the 2013 academic year, how many game companies visited your school for any of the following reasons: recruiting, lectures, seminars, demos, and collaborations?
What percentage of graduates has taken a job in some aspect of game development at the time of or before graduating? What was their salary?